Resources

SCRATCH PRACTICE Try these easy projects first Open a new project. Save it, calling it colorboxes. Using move, turn, pen down, pen up, clear
 * < Project I. Moving, Drawing, Flag Button to Start
 * 1. Draw a box.
 * 2. Draw an X.
 * 3. Draw your initials

Adding forever, repeat
 * 1. Have the cat draw your box over and over and over without stopping.
 * 2. Draw your box using just one move and one turn bar.

Adding Pen commands
 * 1. Change the color of the pen each time the box is drawn.
 * 2. Change the size of the pen each time the box is drawn.
 * 3. Reset the pen size to what you started with.
 * 4. Have your box line grow for ten turns around the square, then shrink for 10.

Add wait, use a repeat inside a repeat
 * 1. Slow down the cat so you can see the pen changes by adding wait.

Add when green flag clicked Open a new project. Save it, calling it **catmoves.**
 * 1. Add the green flag control bar so that your entire script runs when you click the flag button. ||
 * < Project II. Moving to Specific Locations

Using **go to x: _ __y:__ __,__**


 * 1. Use the **go to x:** **_ y:** to get the cat into the top left corner.
 * 2. Add another **go to x: _ y:** to get it to the top right corner.
 * 3. Add another **go to x:** **_ y:** to get it to the bottom right corner.
 * 4. Add one more **go to x: _ y:** to get it to the bottom left corner.
 * 5. Start the script with a **green flag** bar, add **wait** in between so you can see the cat move. Add **forever** to keep the cat moving.


 * Using point in direction** **_**


 * 1. Turn the cat to face the direction it will move by adding **point in direction** after each new position.

Using **glide** **_ secs to x: _ y:**

Open a new project. Save it, calling it **catlooks.**
 * 1. Make a new script which replaces all the “go to” bars with **glide** **secs to x: __y:_ .__**
 * 2. Have this script controlled by a **when space key clicked**. ||
 * < Project III. Changing the Looks of a Sprite


 * Making a new costume**


 * 1. Click on the **costume tab.**
 * 2. Click on the **copy** button.
 * 3. Use the drawing tools to change something about the cat.
 * 4. Click on **OK** when you are done.
 * 5. Click on the **scripts** tab to write directions again.


 * Using set costume to _, point away from edge**


 * 1. Build a script using **set costume to costume1, move 10** and **wait .1**, then add **set costume to costume2, move 10** and **wait .1**.
 * 2. Add **point away from edge.**
 * 3. Put them inside a **forever** command.
 * 4. Start them with a **green flag** control bar.


 * Using change** __**_**__ **effect by, change _ size by**


 * 1. Add a **change** __**_**__ **effect by** bar inside the **forever**. Experiment with the different effects and with different numbers.
 * 2. Try out a **change** __**_**__ **size by** bar the same way.
 * 3. Think about how you could use negative numbers and a second set of commands to undo the changes.


 * Using say**__ **, and say nothing.**


 * 1. Add a **say hello** inside the forever. Change the hello to your own words.
 * 2. Try out the **say nothing** to get the words to go way. Find the best place for the speech bubble to appear, then for the **say nothing** to take it away. ||

SCRATCH RESOURCES These are resources that you may use to learn more about Scratch.